IS Deck 5 - Crab/Warhammer - Versatile - (260 Tons)

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  • CRB-27B - Short Range:
    This deck utilizes the crab strategy that we use in quickplay as a fast way to get a significant tonnage advantage on top of the default tonnage advantage the Inner Sphere is given. All 12 individuals should run the crab either first or second wave and just like in quick play only legs will be targeted. This ensures that any mech that is not completely killed will still be significantly combat ineffective. Most organized groups tend to drop heavy tonnage first and second so expect them when playing against organized groups.
  • WHM-6D (Brawler - 1):
    Medium Pulse Brawling version of the WHM. This mech has significant firepower over the short term. However be careful staring down your targets as it is possible for this mech to be targeted in the CT very easily. Be sure to twist and spread your enemies damage around your mech as survival in this mech will be your hardest task
  • WHM-7S (Brawler - 2):
    This is the standard bearer for IS MRM mechs. This mech packs a massive alpha and when run in mass with other MRM, brawler style mechs can dish out enormous amounts of damage. While relatively sturdy this mech is not invincible. This mech is best used in an alpha and hide capacity for maximum punch.
  • WHM-6R (Sniper - 2):
    This is a gauss sniper mech designed to allow for versatility in your deck while providing a more heat efficient alternative for sniping purposes. This mech is designed to compliment a warhammer heavy deck. This mech is an XL mech and should be used in support of friendly positions be sure to target mechs inside your optimal gauss weapons range.