Difference between revisions of "EBJ-B (Skirmisher - 6)"

From Mercstar Wiki
Jump to: navigation, search
Line 25: Line 25:
 
Remember ATMs fly flatter than LRMS and you'll be more likely to be hitting teammates for 3 damage per missile in the back. Hold your fire unless you've got a clear line of sight.
 
Remember ATMs fly flatter than LRMS and you'll be more likely to be hitting teammates for 3 damage per missile in the back. Hold your fire unless you've got a clear line of sight.
  
[[Category:Ebon Jaguar - EBJ]] [[Category:Incomplete]]
+
[[Category:Ebon Jaguar - EBJ]]

Revision as of 19:03, 12 August 2017

BUILD:

EBJ-B Skirmish 2F.png

SKILL TREES:


  • Sensor Tree : Focus on getting Target info gathering and target decay, 2 points of radar deprivation will also help in some circumstances.
  • Firepower Tree: Grab Missle Rack, range, and heatgen nodes. Duration will help with cERML duration if possible. High Explosive is also nice to have.


COMMENTARY:

Slightly better than [[ |LRM build]] with some drawbacks.

Somewhat heatcapped and short on ammo due to ATM's ammo per ton. DO NOT SHOOT PAST 500M WITH YOUR ATMs, the damage drop off from 2 to 1 damage happens at this range. Ideally you want to sit between 200-400m to get the maximim effective value out of all your weapons.

Remember ATMs fly flatter than LRMS and you'll be more likely to be hitting teammates for 3 damage per missile in the back. Hold your fire unless you've got a clear line of sight.