Difference between revisions of "EBJ-A (Brawler - 1)"
From Mercstar Wiki
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==SKILL TREES:== | ==SKILL TREES:== | ||
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− | * | + | *Mech Operations Tree: [[Mech Operations Skill Tree (Config - 4) - 11 Nodes]] |
− | * | + | *Armor Structure Tree: [[Survival Tree Heavy (Config - 9) - 26 Nodes]] |
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+ | *Agility Tree: [[Agility Tree (Config 6) - 19 Nodes]] | ||
*Firepower Tree: [[Ballistic (Config - 4) - 34 Nodes]] | *Firepower Tree: [[Ballistic (Config - 4) - 34 Nodes]] | ||
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==COMMENTARY:== | ==COMMENTARY:== |
Revision as of 14:01, 25 September 2017
BUILD:
SKILL TREES:
- Mech Operations Tree: Mech Operations Skill Tree (Config - 4) - 11 Nodes
- Armor Structure Tree: Survival Tree Heavy (Config - 9) - 26 Nodes
- Agility Tree: Agility Tree (Config 6) - 19 Nodes
- Firepower Tree: Ballistic (Config - 4) - 34 Nodes
COMMENTARY:
This is a decent brawling type build for hot maps.
cERSL offer a fairly tonnage and heat efficent punch however you will probably be running your cUAC10s a lot more due to their longer range. Adjust your heatsinks and ammmo on personal preference. You can also run this with 3-4 cERML instead of the cERSL if you can deal with the heat and want a bit more range. You can also remove the 2 ER Small lasers from the right arm and run the mech with just 3 ER Small if you feel the heat is too much to deal with or you run out of ammo consistently.