Difference between revisions of "RGH-1C - Short Range"

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''SKILL TREES:''
 
''SKILL TREES:''
  
*Mech Operations Tree: [[TBD]]
+
*Mech Operations Tree: [[Mech Operations Skill Tree (Config - 2) - 18 Nodes]]
  
*Armor Structure Tree: [[TBD]]
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*Armor Structure Tree: [[Survival Tree Heavy (Config - 6) - 22 Nodes]] or [[Survival Tree Moderate (Config - 4) - 17 Nodes]]
  
*Agility Tree: [[TBD]]
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*Agility Tree: Speed tweak is not needed but nice as the standard speed is decent. Fit Accel/Decel and Twist speed to your preference.
  
*Firepower Tree: [[TBD]]
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*Firepower Tree: [[Laser Vomit (Config - 5) - 31 Nodes]]
 +
 
 +
*Consumable Tree: Double Strikes or Double Coolshot fit well with this mech.
  
 
''COMMENTARY:''
 
''COMMENTARY:''
  
TBD
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Similar to the [[RGH-3A (Skirmish - 2)| Large laser]] build but with LPLs and another ERML. It tends to run a bit cooler and the LPL/ERML sync up works well.
  
  
 
[[Category:Roughneck - RGH]] [[Category:Incomplete]]
 
[[Category:Roughneck - RGH]] [[Category:Incomplete]]

Revision as of 20:06, 12 August 2017

BUILD:

RGH-3A Skirmish 1F.png


SKILL TREES:

  • Agility Tree: Speed tweak is not needed but nice as the standard speed is decent. Fit Accel/Decel and Twist speed to your preference.
  • Consumable Tree: Double Strikes or Double Coolshot fit well with this mech.

COMMENTARY:

Similar to the Large laser build but with LPLs and another ERML. It tends to run a bit cooler and the LPL/ERML sync up works well.