Difference between revisions of "EBJ-A - Medium Range"

From Mercstar Wiki
Jump to: navigation, search
(Created page with "''BUILD:'' :800px :800px ''SKILL TREES:'' *Mech Operations Tree: Mech Operations Skill T...")
 
Line 26: Line 26:
  
 
You'll probably want at least one coolshot in case you get in a bad situation where you can't rely on your heatsinks to cool you down in time.
 
You'll probably want at least one coolshot in case you get in a bad situation where you can't rely on your heatsinks to cool you down in time.
 +
 +
[[Category:Ebon Jaguar - EBJ]]

Revision as of 14:51, 15 August 2017

BUILD:

800px
EBJ-D Skirmish Right.png

SKILL TREES:

  • Consumable Tree: +1 consumable node

COMMENTARY:

Somewhere between EBJ-Prime (Skirmisher - 1) and EBJ-A (Skirmish - 1) in terms of both heat and damage

It's hot but with a high alpha that you can nearly hit with twice on cold maps you've got a lot of damage potential that you can utilize.

With the new EBJ-D right torso you can have both of your cLPLs in your upper torso mounts. It's fairly easy to peak with, but you'll have to decide if you're going to mount your lasers on either your left or right arm.

You'll probably want at least one coolshot in case you get in a bad situation where you can't rely on your heatsinks to cool you down in time.